#ifndef __RESOURCE_H__
#define __RESOURCE_H__

#include "../Global.h"

//Put all resources here


//-------------------------------------//
// Texture file name
const char			s_sTex_Stage_BG[]								= "state_bg.png";
const char			s_sTex_Main_Menu_RANK[]							= "main_rank.png";
const char			s_sTex_Main_Menu_RANK_PUSH[]					= "main_rank_push.png";
const char			s_sTex_Main_Menu_OPT[]							= "main_option.png";
const char			s_sTex_Main_Menu_OPT_PUSH[]						= "main_option_push.png";
const char			s_sTex_Main_Menu_CLASSIC[]						= "main_menu_classic.png";
const char			s_sTex_Main_Menu_CLASSIC_PUSH[]					= "main_menu_classic_push.png";
const char			s_sTex_Main_Menu_PANDORA[]						= "main_menu_pandora.png";
const char			s_sTex_Main_Menu_PANDORA_PUSH[]					= "main_menu_pandora_push.png";
const char			s_sTex_Main_Menu_ICE[]							= "main_menu_icebreak.png";
const char			s_sTex_Main_Menu_ICE_PUSH[]						= "main_menu_icebreak_push.png";
const char			s_sTex_Main_Menu_TITLE[]						= "main_title.png";
const char			s_sTex_Main_Menu_BG_C[]							= "main_bg_c.png";
const char			s_sTex_Main_Menu_BG_B[]							= "main_bg_b.png";
const char			s_sTex_Main_Menu_BG_A[]							= "main_bg_a.png";
const char			s_sTex_Main_Menu_BG[]							= "main_menu_bg.png";
const char			s_sTex_Main_Menu_BG_Tree_A[]					= "main_trees_a.png";
const char			s_sTex_Main_Menu_BG_Tree_B[]					= "main_trees_b.png";
//-------------------------------------//


//-------------------------------------//
// Sprite sheet and plist file name
const char			s_sSheetPlist_Test[]			= "testSpriteSheet.plist";
const char			s_sSheetPNG_Test[]				= "testSpriteSheet.png";

//-------------------------------------//


//-------------------------------------//
// PLIST file name
const char			s_sPlist_Particle[]				= "particle.png";

//-------------------------------------//


//-------------------------------------//
// XML file name
const char			s_sXml_Test[]					= "testXML.xml";

//-------------------------------------//


//-------------------------------------//
// Music file name
const char			s_sMusic_Test[]					= "music.mp3";

//-------------------------------------//


//-------------------------------------//
// SoundFX file name
const char			s_sSoundFX_Test[]				= "sound.wav";

//-------------------------------------//



#endif // __RESOURCE_H__